Sega:
EGA of America, Inc. (collectively, "SEGA" or "we") respect the privacy rights of our online visitors and are committed to protecting the personal information collected about you. To further this commitment, we have adopted this Online Privacy Policy ("Privacy Policy") to guide how we collect, store, and use the information you provide us.
History Of Sega Genesis:
In 1987, 16-bit personal computers such as the Commodore Amiga and Atari ST, and 16-bit arcade machines made video game consoles look not so good. At this time, Nintendo had a 95% market share in the US and 92% in Japan. It was no use for Sega to continue battling with its Master System console. It was time to try a new way of outdoing the competition.
Sega's arcade machines using System 16 technology had become very popular. Sega CEO Hayou Nakayama decided it was time to bring this technology into home videogame consoles. Sega began developing their new 16-bit console based on System 16. Their final design worked out so well that they used the technology to make three new arcade boards (MegaTech, MegaPlay and System C). This now meant that any game made for these arcade machines could be almost perfectly ported to their new console. Sega also made their console backwards compatible with the Sega Master System with an add-on device later named the Power Base Converter.
EGA of America, Inc. (collectively, "SEGA" or "we") respect the privacy rights of our online visitors and are committed to protecting the personal information collected about you. To further this commitment, we have adopted this Online Privacy Policy ("Privacy Policy") to guide how we collect, store, and use the information you provide us.
History Of Sega Genesis:
In 1987, 16-bit personal computers such as the Commodore Amiga and Atari ST, and 16-bit arcade machines made video game consoles look not so good. At this time, Nintendo had a 95% market share in the US and 92% in Japan. It was no use for Sega to continue battling with its Master System console. It was time to try a new way of outdoing the competition.
Sega's arcade machines using System 16 technology had become very popular. Sega CEO Hayou Nakayama decided it was time to bring this technology into home videogame consoles. Sega began developing their new 16-bit console based on System 16. Their final design worked out so well that they used the technology to make three new arcade boards (MegaTech, MegaPlay and System C). This now meant that any game made for these arcade machines could be almost perfectly ported to their new console. Sega also made their console backwards compatible with the Sega Master System with an add-on device later named the Power Base Converter.
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